Can survive in temperatures of 75 ↔ 270 ☌. Largely serve as a disincentive to ranch slicksters in cold environments.Ī higher-temperature variant.
However, all shine bug variants (with the exception of the base variant) provide more decor at a lower cost, making longhair slicksters really only useable for decor boosting in bedrooms when abyss bugs are not available, or when temperatures are inhospitable to shine bugs, such as in industrial zones.Ĭan also be ranched for meat if for some reason a colony runs out of food to feed hatches (and their variants) with and there is abundant oxygen production capacity from renewable water sources and SPOM. (Shine bugs require around 40 cycles of constant breeding and attention to breed the abyss and radiant bug variant without specialized diets). Useful for boosting decor when radiant bugs are being bred or too expensive to feed, as care packages allow for longhair slicksters to be ranched much earlier on. Two happy, tame longhair slicksters consume as much oxygen as one duplicant. Acts as an expensive pet (there is a +50 Decor bonus from the Longhair Slickster).Ī longhair slicker egg has an increased chance of laying when the slickster's body temperature is between 20 ☌ and 60 ☌.Ĭan help curb oxygen overproduction with obligate 100% uptime SPOM (that is, one whose excess energy production is used to power other critical buildings, this dependency is not recommended and typically avoided). Consumes Oxygen (30 kg/cycle, or 50 g/sec) and produces nothing. Can survive in temperatures of -5 ↔ 90 ☌. Converts Carbon Dioxide into Crude Oil.Ī lower-temperature variant with a decor bonus. The Slickster is the purple variant and often found near the bottom of the map.
The Slickster has three variants, each with its own varied diet and temperature preferences. Be aware of temperature when placing the trap. A Critter Trap is made from plastic, and can melt when used in hot areas of the Oil Biome where Slicksters are normally found. Slicksters require a Critter Trap to catch them. If there is an air-exposed tile in their reachable path, drowning is self-resolvable and not an issue to worry about. Since they have no learning memories, drowning once at a place won't teach them not going to the same spot next time. When drowning, they will try to reach the surface and land on the nearist dense tile exposed to air. They fall and drown when the tile-forming liquid they just arrived at has pressure <1000 kg. They can wiggle and swim in water or polluted water mist above liquids, and in shallow liquid surface (<1000 kg) as long as it's not forming a tile. They can jump 1 and 2 tile up/down diagonally, and between 1 tile gap. Slicksters move by hovering, They move over solid ground as a Hatch would, but treat tiles with sufficient quantity of liquid (> 1000 kg) as if they were solid. Unlike other critters, Slicksters prefer much hotter environments and are more endangered by cold than scalding heat. Slicksters of all types require 12 open squares per slickster to avoid feeling overcrowded.ĭue to their high mass (400 kg) and near-vacuum environment they tend to live in, it may seem like Slicksters are not affected by temperature, but this isn't the case - they can freeze or overheat to death just like other critters. Slicksters consume 20 kg/cycle (33 g/s) of Carbon Dioxide and output 50% of consumed mass as Crude Oil / Petroleum at their body temperature, it's almost heat-neutral, with some mass creation in the petroleum case.